Blunderbuss

Wireframe

Wireframe

Highpoly

Highpoly

This blunderbuss was inspired by Sea of Thieves. One of my favourite things about the game are the weapons as I love the idea of creating/improving weapons by using junk found around you. This was an idea I’ve had for a while so I’m glad I found the time to get it done and I’m really pleased with the result. I used Maya for the base mesh, ZBrush for details before baking and texturing in Substance Painter. I also added final tweaks to some of the maps in Photoshop.